Sleepy Designの方にあったAway3D対応Metasequoiaクラスがv2.2で動かなかったので直したり。
とりあえずWinMergeで吐いたパッチ
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< package away3d.loaders {
<
> package
away3d.loaders
> {
> import
away3d.containers.ObjectContainer3D;
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> import
away3d.loaders.utils.MaterialLibrary;
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> import
away3d.loaders.*;
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< public class
Metasequoia {
> public class
Metasequoia extends AbstractParser {
> use namespace arcane;
> /** @private */
> arcane var ini:Init;
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< private var materials:Dictionary;
> //private var materials:Dictionary;
> public var materialLibrary:MaterialLibrary;
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> container = new ObjectContainer3D(ini);
> container.name = "
Metasequoia";
>
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<
>
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>
> container = mesh;
> }
> public override function parseNext():void
> {
> notifySuccess();
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<
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> //return Object3DLoader.parseGeometry(data,
Metasequoia, init).handle as ObjectContainer3D;
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<
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< return Object3DLoader.loadGeometry(url, parse, true, init);
> return Object3DLoader.loadGeometry(url,
Metasequoia, true, init);
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< _prevDepth = 0;
< _prevMesh = this;
> //_prevDepth = 0;
> //_prevMesh = this;
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< materials = new Dictionary();
> //materials = new Dictionary();
> materialLibrary = new MaterialLibrary();
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< _material = ITriangleMaterial.DEFAULT;
> //_material = ITriangleMaterial.DEFAULT;
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< materials[name] = _material;
> //materials[name] = _material;
> materialLibrary[name] = _material;
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< _material = materials[_materialNames[parseInt(
mstr)]];
> //_material = materials[_materialNames[parseInt(
mstr)]];
> _material = materialLibrary[_materialNames[parseInt(
mstr)]];
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< _material = materials[_materialNames[parseInt(
mstr)]];
> //_material = materials[_materialNames[parseInt(
mstr)]];
> _material = materialLibrary[_materialNames[parseInt(
mstr)]];