Away3D-v2.2でMetasequoia形式(MQO)を読み込む

Sleepy Designの方にあったAway3D対応Metasequoiaクラスがv2.2で動かなかったので直したり。


とりあえずWinMergeで吐いたパッチ

28,29c28,30
< package away3d.loaders {
< 	
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> package away3d.loaders > { > import away3d.containers.ObjectContainer3D; 33a35 > import away3d.loaders.utils.MaterialLibrary; 36a39 > import away3d.loaders.*; 42c45,48 < public class Metasequoia {
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> public class Metasequoia extends AbstractParser { > use namespace arcane; > /** @private */ > arcane var ini:Init; 49c55,56 < private var materials:Dictionary;
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> //private var materials:Dictionary; > public var materialLibrary:MaterialLibrary; 53a61,63 > container = new ObjectContainer3D(ini); > container.name = "Metasequoia"; > 59c69 <
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> 60a71,76 > > container = mesh; > } > public override function parseNext():void > { > notifySuccess(); 62d77 < 65a81 > //return Object3DLoader.parseGeometry(data, Metasequoia, init).handle as ObjectContainer3D; 67d82 < 70c85 < return Object3DLoader.loadGeometry(url, parse, true, init);
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> return Object3DLoader.loadGeometry(url, Metasequoia, true, init); 84,85c99,100 < _prevDepth = 0; < _prevMesh = this;
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> //_prevDepth = 0; > //_prevMesh = this; 105c120,121 < materials = new Dictionary();
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> //materials = new Dictionary(); > materialLibrary = new MaterialLibrary(); 153c169 < _material = ITriangleMaterial.DEFAULT;
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> //_material = ITriangleMaterial.DEFAULT; 157c173,174 < materials[name] = _material;
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> //materials[name] = _material; > materialLibrary[name] = _material; 281c298,299 < _material = materials[_materialNames[parseInt(mstr)]];
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> //_material = materials[_materialNames[parseInt(mstr)]]; > _material = materialLibrary[_materialNames[parseInt(mstr)]]; 312c330,331 < _material = materials[_materialNames[parseInt(mstr)]];
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> //_material = materials[_materialNames[parseInt(mstr)]]; > _material = materialLibrary[_materialNames[parseInt(mstr)]];